Swing an axe at a tree, smelt the ore you dug, bake the wheat you grew, then take the profit to the Trade Post and haggle with everybody else. Free, in your browser, no download and no install.
Everything in the game comes out of the ground and passes through a player's hands. There are no vendors selling shortcuts and no timers you pay to skip.
Your hand holds one thing at a time: an axe, a pickaxe, a hoe or a weapon. One click is one swing, one log, one ore. Nothing farms itself while you watch.
Smelt ore into bars at the Emberworks anvil, saw logs into planks, bake wheat into bread at a hearth. Then forge the sword, the pickaxe or the mail you actually want.
Better ore and rarer drops live where things bite back. Wolves in the forest, boars and stone golems in the Ashen Reach, and Grimtusk the Boar King at the end of it.
List your surplus on the Trade Post for $TINY, or sell it to Marisol for gold. Every price on that board was set by a player, not by us.
Woodcutting, Mining, Farming, Cooking, Crafting and Combat, each on a long curve to level 99.
Plus an unlimited vault at Bertram's. Banked things never drop, wherever you die.
Millbrook is the safe hub where the bank, the shops and the market live. Walk into a portal to reach the rest. Your character, bag and skills come with you.
Mudlings mind their own business. Wolves, poachers, boars and golems do not: they notice you from four tiles away and chase until you leave their patch.
Combat level 10 and up. Open PvP, a lava river, the richest ore in the game, and the only place Grimtusk walks. Die there and everything you carry drops into a tombstone anyone can loot for five minutes.
Your equipped weapon, your armour and your vault are safe. Half the gold you carry is not.
Two currencies with two jobs, and a town treasury that grows from the fees both of them pay.
Dropped by monsters, paid by daily quests, and handed over by Marisol when you sell her something at 60% of its value. Spent on tools, blades and mail at 150%, on companions, and burned by the tombstone tax when you die in the Ashen Reach. Nobody can buy gold.
Traded on Robinhood Chain and held in game as a balance on your character. Used to buy player lots on the Trade Post and to spin the Fortune Well. Deposit it from your wallet, withdraw it back, with a daily cap.
Any unbound item, or a lot of gold, listed for a price in $TINY. Sellers keep 95%; the 5% fee feeds the Town Coffer. Lots are shared by all five worlds.
250 $TINY a spin. Half is burned forever, half goes to the Coffer. Prizes from 150 gold up to a 10,000 gold jackpot.
Every ISO week the XP board closes and the top players by the Coffer's tier are paid. The richer the treasury, the more people get paid.
An open market is only fun when the other side of it is a real player.
Play everything without a wallet: every skill, every realm, the vault, the shop, the quests, the boss. Only player-to-player trading is gated.
Sign in with your wallet from any device and your character comes back. A wallet can never be attached to two characters.
Companions bought from Marisol trot behind you everywhere, in every realm. Wallet-linked characters can also change outfit whenever they like. Neither adds a single point of anything.
Pick a name, pick a world, and chop your first tree about fifteen seconds from now.
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